Week 13: Refinements and Development
After receiving some feedback from Steve during lab, we made some selective cuts from our levels so that our interactions would become...
Week 12: Assembling our Demo
In preparation for our demo presentation in lab, our team worked to animate the Frend character, polish up our user interactions, and...
Week 11: Sidekick Character Rigging, First Stage Assets, and World Look and Feel
With the project deliverable approaching, this week we divided up tasks and began assembling our first level in Unity. In order for us to...
Week 10: Sidekick Character Design, Mechanics in Unity, and Environment Design in Unity
This week we all cracked down on the large components of our project that needed to be completed before we start assembling our first...
Week 9: Experience Modifications
Being busy with working on Assignment 3 and projects from other classes, our team only met this week to make minor modifications to the...
Week 8: Environment Design in Unity
We all met up over the weekend to continue working on modelling while also developing the layout of our game within Unity. We shared a...
Week 7: Modelling and Idea Refinement
While some of our members worked to illustrate front and side views of some of the complex plants and elements of our environment, others...
Week 6: Puzzle Ideation and Finalization of Storyboard
This week we all individually conducted research and came up with ideas for some of the puzzles we could use for our VR experience. We...
Week 5: Conceptualization of Narrative and Game World
Our team met to refine our game concept early in the week. We discussed possible character developments, lore, and the design of our game...
Week 4: Concept Sketches and Further Ideation
With a general premise in mind, our team met to decide on some of the details of our project, such as defining the game world location,...