Week 11: Sidekick Character Rigging, First Stage Assets, and World Look and Feel
With the project deliverable approaching, this week we divided up tasks and began assembling our first level in Unity. In order for us to...
Week 10: Sidekick Character Design, Mechanics in Unity, and Environment Design in Unity
This week we all cracked down on the large components of our project that needed to be completed before we start assembling our first...
Week 9: Experience Modifications
Being busy with working on Assignment 3 and projects from other classes, our team only met this week to make minor modifications to the...