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Week 6: Puzzle Ideation and Finalization of Storyboard

This week we all individually conducted research and came up with ideas for some of the puzzles we could use for our VR experience. We turned to existing escape rooms, imagination, and video games that incorporate puzzles for our inspiration. Several of our teammates also researched existing VR games that we could turn to for ideas, and we ended up voting on one that we could purchase – through the school – and try ourselves to see how we could implement our puzzles naturally within the world of VR. Our team also worked on lore ideation in a similar fashion.

After coming up with ideas individually, our team met to discuss and finalize the layout of the 3 levels/stages within our game. As we worked on the design doc, we chose several simple puzzles that we thought would be feasible and not detract from the beautiful aesthetics of the world. In this, we finalized our level design. The following is an excerpt from our collaborative level design document:

Level 1 - Tutorial/Onboarding

  • Explore environment:

  • Parachute + spaceship pod + debris

  • FRND peeking at player

  • Voice log → radio transmission: light is good

  • Apple/food item x 4-5

  • Player can pick apple

  • First time - FRND growls

  • Second time - give apple to FRND + he eats it

  • FRND points to the twirly root/vine → it starts glowing

  • Player looks at branch and clicks

  • FRND pulls it and makes a bridge

  • Teleportation node appears

  • Teleport to level 2

→ learn throwing mechanism, learn about interacting with FRND


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